The risk/reward system is clever in concept but because movement is slippery and contact is imprecise it falters. Since you have to get up right next to them to light them on fire, most of your damage is likely going to be incurred while trying to ignite the undead rather than in fending them off. Running through a lightly dispersed crowd of zombies with your torch out feels like rolling a dice, as hit detection is somewhat unclear, and it’s difficult to tell when a zombie is going to hit you until it’s already happened. Naturally, there are also different types of zombies, like ones that explode on contact, ones that charge straight at you, and ones with fast, irregular movement patterns.Īll of these concepts work well in tandem and unite to form a challenging experience, but the fact is that Burn Zombie Burn’s physical mechanics just don’t quite feel right. Your combos and upgrades get reset when you die, so staying alive longer usually results in exponentially larger scores. Build up three different weapon combos and you can press a switch to activate a change in the environment. Each weapon type also builds up a combo bonus bar if you continue killing zombies with the same weapon in quick succession. There are a few other ideas that keep you on your toes – dynamite can be used to take out a lot of zombies at once, and by killing zombies that are on fire you can earn upgrades to your dynamite. You have to set zombies on fire to build up a combo, but the higher your combo the more dangerous things get for you – not to mention that burning zombies do eventually burn away. Thus, the game’s core mechanic revolves around a balancing act. Burning zombies move faster and deal more damage, but for each zombie that is ignited, your score multiplier increases by one. However, by holding down your ‘Torch’ button/key you whip out a torch which can be used to light zombies ablaze. ![]() There are a few different modes that alter your approach somewhat but the goal is the same overall: kill zombies, don’t die. It’s bare bones as a concept and is really more of an arcade game than anything else. Players run around, weaving around scrambling zombies and grabbing pickups while destroying them to rack up a high score. Gameplay takes place across a handful of confined maps with different layouts and weapon spawn points. The game uses a specific mechanic to try and keep things fresh – lighting zombies up without destroying them is beneficial, so long as you can keep Bruce, the Elvis-like, jive-talking hero, alive. Burn Zombie Burn is trying to appeal to me with these ingredients by imitating so many top-down zombie destruction simulators that have come before it. I love killing zombies – un-killing them? Re-killing them? Best not to think too hard on that one. Continued abuse of our services will cause your IP address to be blocked indefinitely.I like zombies. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does. ![]() Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. ![]()
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